I have similar concerns about the DualSense’s touchpad and microphone. The DualSenes’s touchpad feels much more responsive than the DualShock 4’s, but I’ve yet to see developers use it for anything more exciting than some menu shortcuts. As for the microphone, it’s nice in a jam if you don’t have a headset handy, but it’s hardly a long-term solution to that problem, and it seems studios are still trying to discover the most interesting ways to use it as a feedback device.
Ultimately, it’s a good thing that we’re talking about a controller so advanced that it’s going to force developers to change how they look at game design.
PS5 Home Screen UI
The best kind of console UI is the kind you don’t have to think about all that much. For the most part, the PS5’s home screen UI fulfills its obligations in that respect, but a couple of shortcomings are already apparent.
Let’s start with the good. The PS5 utilizes a somewhat minimalist UI. It attempts to consolidate as much information as possible into a row of icons located on top of the screen. When you select an icon, more information related to your chosen app is moved to the bottom of the screen. If you owned a PS4, you’ll find that this part of the UI functions about the same as it did before.
But even here, the PS5 UI introduces some wonderful little changes that streamline an already efficient experience. For instance, your media and game apps now have a screen of their own, which is quite handy when you want to be able to quickly access either. The PlayStation Store is also seamlessly integrated into the home screen this time around, so you’ll be able to hop in and out of it with ease. Again, the ways you’ll navigate through the PS5’s interface on a day-to-day basis are feel smooth and intuitive.