Has Cyberpunk 2077 Met Sales and Review Expectations?

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Look beyond the technical issues, and you’ll find that many user reviews are more likely to highlight some of the game’s other problems. Some of those problems can certainly be attributed to the sometimes unreasonably high (and inaccurate) expectations for the game, but as we’ve also pointed out, there are elements of the Cyberpunk 2077 experience that leave you wondering whether we’re playing the game CD Projekt Red intended to make.

Again, there are quite a few Cyberpunk 2077 players who will praise the game at any opportunity. It’s certainly deserving of much of that praise. Yet, it again feels safe to say that Cyberpunk 2077‘s reception has been colder than previously anticipated.

Cyberpunk 2077 Player Count

User review scores can be misleading for a variety of reasons, which is why one of the truer tests of a game’s success has long been how many people remain engaged with it over a longer period of time.

So far as that goes, Cyberpunk 2077‘s Steam player count figures paint a potentially troubling picture. A recent report from Githyp suggests that Cyberpunk 2077 has lost 79% of its concurrent players since it launched on December 10. That number only applies to Steam, but it feels reasonable to suggest that similar trends will emerge if you view similar figures across multiple stores and services.

To be entirely fair, that kind of drop is hardly a surprise when you’re talking about a single-player game with a campaign that can be completed in about 20-30 hours (under the right conditions), but there are a couple of other factors you need to consider when looking at these numbers.

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